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Old Mar 22, 2007, 12:12 AM // 00:12   #1101
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Question Mini Pets?

Hello Gaile,

I have a few questions. I will break this into segments.

First, Will we be able to transfer our mini pets over to the GW2? If not I think that is one of the points you may wish to look into. I think that the Mini Pets are one of the hardest parts to obtain and it has taken me 6 months to get the pets that I have at the moment.

Secondly, You might not able able to transfer your character. That is fine with me, I'll probably give GW2 a Whirl after I was originally upset and let it sink. I noticed your post about the Diablo 2, that's a point well taken. I'm sure that whatever you decide is going to be in the best interest. I know that if the public outcry is large enough then you'll change your minds. Have you thought about special capes or something? and will others be able to view your hall?

Thirdly, You say that A-net isn't going to ignore GW one and will support it fully. That's great, I look forward to this and will try GW2 and perhaps playing it alongside of GW. You say you'll support it, but will you keep the updates coming for GW? will you nerf the builds that make things unfair to others? do you think this will happen?

Lastly, I really feel sorry for P.R. reps. Your doing your job and taking a lot of slack(yes, even from my last post, I was upset) so I do want to apologize if My last post was upsetting or if you even read it. I hope that A-Net doesn't let down it's fans! I know that you do this as part of oyour job, but still we appreciate you coming online and answering the questions. I know I do.

P.S. Will the Frog Be in GW2? and perhaps his friend the beaver?
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Old Mar 22, 2007, 12:13 AM // 00:13   #1102
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Quote:
Originally Posted by anna
Do they address higher level caps in detail, and whether or not that might contribute to a grind or elitism? I don't have the magazine. Thanks.
they havent decided on the level situation yet, just IDEAS. the game has 2 more years of work before its ready, and lot of things to still iron out.

and really, there is already elitism in this game, even with a level cap. you just ignore those people, cause not everyone is like that.

if they took out any visibal diffrence, level or rank wise there would still be people acting like elitists
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Old Mar 22, 2007, 12:14 AM // 00:14   #1103
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Quote:
Originally Posted by Exoudeous
I suggest that people actually read the article. as nice as the OP's post is, it doesnt have all the info and it doesnt go in depth to why they want to change certain things, and what things they wont change.

most of the hate so far seems to come from confusion rather than from all the info
I agree. We (those without the mag in our hands) are running around with half the information and jumping to conclusions to fill in the blanks. Not to mention there's at least 2 years of development to go.
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Old Mar 22, 2007, 12:19 AM // 00:19   #1104
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Quote:
Originally Posted by Terrance Rispath
however it seems as though there is an unnecessary internal rift being created in the community.
PvPers vs PvErs. Welcome to conflict.
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Old Mar 22, 2007, 12:20 AM // 00:20   #1105
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I seriously suggest you guys re-read the first post and the dev quotes under it. Gaile SPECIFICALLY addresses both the character transfer issue and the lvl cap issue. I'm still waiting for my PC Gamer to arrive but Inde's really helpful post um...really helps.
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Old Mar 22, 2007, 12:21 AM // 00:21   #1106
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Quote:
Originally Posted by lyra_song
PvPers vs PvErs. Welcome to conflict.
Too bad, more people can't just enjoy both. I love to GvG and HA while doing that doesn't make me dislike farming or questing.
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Old Mar 22, 2007, 12:22 AM // 00:22   #1107
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Default Like Magic the Gathering?

I used to play a lot of Magic the Gathering CC. I had ALL the cards. I would go to tournaments and do well, and even win. Then one day I went to a tournament with a deck/build that was currently the flavour of the month and won. I faced opponents who had very similar decks, the only difference being that I possessed all the power cards. My wins were NOT due to my skill at deck construction or play, rather I had been lucky enough to get in early and get all the power cards. My concern is that GW2 will reward playing time over skill, or as someone already pointed out Grind Wars 2, coming 2008. My second concern is that I have several different types of Characters, and to keep up peeps will not be able to do this, for better or worse they will have to invest all there time in one character. I will try GW2, but if it turns out to be more like WoW than GW1, which based upon the information we have now seems likely, I will have to find a new game.
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Old Mar 22, 2007, 12:22 AM // 00:22   #1108
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Quote:
Originally Posted by boko
Reread the article... The game is basically the same with instanced maps

The only time the game will be persistent will be during special event where all players present will get the same rewards in other words, it's a way for the community to gather and share the fun... you are in no obligation to attend the events if you prefer to play solo.
No offense, but reread it yourself:

Quote:
Through persistence, we can offer "event chains," which are area-wide experiences that you can participate in, and which give rewards just like missions or quests. They're dynamic, and result in consequences to the world as a whole. I imagine one of our good PC Gamer analysts here will share the event chain example from the preview.
That's not "special events" it's large, non-instanced areas that impact the game world as a whole. It sounds, from what Gaile says here, like a substantive part of the game experience. GW2 is pretty clearly going to be a mix of instancing and non-instancing.

That will make all the people that want free WoW very happy, no doubt, but instancing is the only reason I play GW. It's the only online-only game I can put up with for that very reason, and making persistent-areas a major part of game play is the end of my interest in the franchise as a result. Honestly I may be done with online games anyway, I'm sick of sitting around and waiting for the change that renders the game I spent $40 on unplayable. It was an interesting experiment while it lasted, but if this news about GW2 is accurate it's going to make the decision easy for me.
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Old Mar 22, 2007, 12:23 AM // 00:23   #1109
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GW2 = WoW PvE + GW PvP?

ZOMGHAX!!!11

Sign me up, best game ever?
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Old Mar 22, 2007, 12:23 AM // 00:23   #1110
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Quote:
Originally Posted by Exoudeous
they havent decided on the level situation yet, just IDEAS. the game has 2 more years of work before its ready, and lot of things to still iron out.

and really, there is already elitism in this game, even with a level cap. you just ignore those people, cause not everyone is like that.

if they took out any visibal diffrence, level or rank wise there would still be people acting like elitists
Thanks. I only asked about the level caps because it seems to me that that's what most people are concerned with. You mentioned that most of the hate (higher level caps, it seems to me) seems to stem from confusion and that the magazine contained depth not in the original post.

Thanks again.

EDIT: I realize that elitism already exists, but higher level caps has the potential to compound the problem and contribute to grind.

Last edited by anna; Mar 22, 2007 at 12:26 AM // 00:26..
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Old Mar 22, 2007, 12:26 AM // 00:26   #1111
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D2, starcraft, Railroad tycoon, etc..were not MMOGs that touted new chapters every 6 months.
You guys told us the reason GW didn't have the other things other games had was because GW wasn't those games. Now you are comparing GW to those other games?

I and most of everyone was cool when sorrows came out, and then factions. Factions had issues but it was fun.
I spent tireless hours buying and being the first to get the pre orders. I remember getting all of the prophecies pre orders before the game even came out.

Yet now all of that will be regulated to what is a trophy case in the new game. What about my divine aura and back up dancers and disco ball now? Can the CE editions at least keep those? If we purchase a CE of GW2? I am excited for a new chapter/ version of the game. But I thought Anet would have released a version of the game to fill in the blank areas of the map, and allow us to play as the charr for example.(Chapter 2 being the other races for example, and each new chapter would have been new races, filling in the blank areas of land on the existing chapters.)

I am not upset at a new game or expansion, i would like to keep what I have been preaching to my friends and even persuaded most to leave WOW or Asherons call to come to GW.

Anet look at Asherons call 2 and its gone, with AC1 still going strong. (As strong as it can I guess)

Last edited by rollntider; Mar 22, 2007 at 12:32 AM // 00:32..
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Old Mar 22, 2007, 12:27 AM // 00:27   #1112
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Quote:
Originally Posted by boko
I'm kinda lost TBH... i dun't see what Guild wars gameplay has to do with the other 1st person genre game...

I think that's what makes guild wars pvp good... It's different from the other competitive genre (like Halo, Unreal or Half-life,etc... )

I think it's more a matter of preference. Some ppl prefer tactical game like warcraft3/starcraft while others prefer 1st person shooter.

And with guild wars, we have another genre... (there are other competitive game like soccer games , etc...)

What makes guild wars unique is that...it's different...
I dun't think we can compare Guild wars with other pvp genre (if that's what you mean...)

Just like we can't compare warcraft3/starcraft to 1st person shooter...i realy can't see how we can compare guild wars to a 1st person shooter...

The gameplay is just different....
I'll do my best to explain what I'm trying to say but your taking it out of context so I'll try this:
- I said that Guild Wars wasn't as unique and original as some people made it out to be.
- You replied saying that the balance and teamwork made it unique.
- However you were comparing it to other MMO's while I was comparing it to other games. Balance and teamwork is not unique to Guild Wars, I likened Guild Wars to other games such as CS and BF because of the level of tactics and skill involved. Just because there isn't another MMO with that style of gameplay doesn't mean Guild Wars is unique. I'm not saying the actual mechanics of the game are the same, what I'm saying is when the goal is to eliminate the other team what difference is it if your holding a gun or casting a spell. Hence that level of teamwork isn't unique to Guild Wars.

I'm not trying to be patronizing and I hope that helps explain what I was trying to say in the context of my original point.

Oh will we get a title when we send over of bits and bobs along the lines of "Bloodline of so and so" "Heir of so and so", that would be nice
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Old Mar 22, 2007, 12:29 AM // 00:29   #1113
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Gaile

i got a question about leveling up and wut not it might have been answered bu ti dont feel like reading 56 pages of posts lol anyway

lets say my warrior has 3 million expierence and i buy the new guildwars when it comes out and i use my warrior with pve there will he get the levels that you would normally get in the new guildwars? since your going to raise the lvl cap, because i really dont want to have to get 3 million expierence again when the new guild wars come out just to lvl up when i got 3 million from playing in the past guildwars
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Old Mar 22, 2007, 12:30 AM // 00:30   #1114
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sorry posted twice

Last edited by guardofall; Mar 22, 2007 at 12:33 AM // 00:33..
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Old Mar 22, 2007, 12:31 AM // 00:31   #1115
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The comparison between games like RRT and HL2 is, as stated earlier, an apples and oranges comparison. I have played many games - First person shooters, real time strategy, flight sims, and RPG's. The difference between the vast majority of those games and GW is what we see as the return on our investment. Half-Life was a first person action oriented game that told a story that came to an end - your investment was small (less than 40 hours), and the return was reasonable (seeing what happens at the end). With RTSs and other "Building" games, the return on your investment is seeing what you construct at the end, and in some cases rampaging through your enemies base in a blazing finale. If GuildWars gave everyone access to the same weapons, armor, skills, and general play experience from start to finish, I could see scratching the GW1 series and moving to a GW2 series. The fact of the matter is that it dosent - GW's play style negates this sense of a Finale` - especially when you offer "prestige" armors that take weeks or months to work toward. I have spent over a thousand hours building and improving my charecters, and now you are telling me it means nothing in the future. Here is a game analogy: Counter-Strike. What killed it in most hard core CSers minds was changing the game that took a high amount of expertise and practice (1.6) to a game where anybody with a mouse and a keyboard could spray down half the other team (CS:S). The investment was made irrelivent by moving from 1.6 to CS:S, and GW will suffer a similar fate from the perspective of many PvE players, myself included.
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Old Mar 22, 2007, 12:33 AM // 00:33   #1116
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Quote:
Originally Posted by guardofall
Gaile

i got a question about leveling up and wut not it might have been answered bu ti dont feel like reading 56 pages of posts lol anyway

lets say my warrior has 3 million expierence and i buy the new guildwars when it comes out and i use my warrior with pve there will he get the levels that you would normally get in the new guildwars? since your going to raise the lvl cap, because i really dont want to have to get 3 million expierence again when the new guild wars come out just to lvl up when i got 3 million from playing in the past guildwars
You don't need to read 56 Pages, just read the first post. Also, its hard to understand what you are even trying to ask.
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Old Mar 22, 2007, 12:39 AM // 00:39   #1117
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Quote:
Originally Posted by Vinraith
No offense, but reread it yourself:



That's not "special events" it's large, non-instanced areas that impact the game world as a whole. It sounds, from what Gaile says here, like a substantive part of the game experience. GW2 is pretty clearly going to be a mix of instancing and non-instancing.
No offense taken. I've reread it. And from what i can understand is that the missions are still going to be instanced but part of the game is going to be persistent e.g map travelling between outposts like from LA to Beetletun.

And during these presistent areas, special events will occur but you are not forced to participate. You can just go from point A to B, ignoring everyone and get on with your game. But, if you are talking about quests, i do share your concerns (not like i really cared about quests in GW1 though).

Correct me if i'm wrong...
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Old Mar 22, 2007, 12:39 AM // 00:39   #1118
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Thoughtful post Terrance, well said.
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Old Mar 22, 2007, 12:46 AM // 00:46   #1119
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Quote:
Originally Posted by [KotL]Mjolnir
I'll do my best to explain what I'm trying to say but your taking it out of context so I'll try this:
- I said that Guild Wars wasn't as unique and original as some people made it out to be.
- You replied saying that the balance and teamwork made it unique.
- However you were comparing it to other MMO's while I was comparing it to other games. Balance and teamwork is not unique to Guild Wars, I likened Guild Wars to other games such as CS and BF because of the level of tactics and skill involved. Just because there isn't another MMO with that style of gameplay doesn't mean Guild Wars is unique. I'm not saying the actual mechanics of the game are the same, what I'm saying is when the goal is to eliminate the other team what difference is it if your holding a gun or casting a spell. Hence that level of teamwork isn't unique to Guild Wars.

I'm not trying to be patronizing and I hope that helps explain what I was trying to say in the context of my original point.

Oh will we get a title when we send over of bits and bobs along the lines of "Bloodline of so and so" "Heir of so and so", that would be nice
I finally get what you were trying to say, and view from this point, i have to admit that you do have some valid points actually.

Last edited by boko; Mar 22, 2007 at 01:02 AM // 01:02..
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Old Mar 22, 2007, 12:53 AM // 00:53   #1120
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lol this sucks unless they reveal screenshots before March 27th I will not get to see anything until August, I don't have PC Gamer and I leave for Basic next Tuesday :S

Ah well just more for me to come home to, that'll be right up there with my wife (she's going to kill me for saying that)
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